For more information on how to create and operate a Spell Cleave group, please check our Spell Cleave Dungeon Leveling Guide.Īs our Classic Leveling Overview explains, it can be very beneficial to run dungeons, even if you are not grinding, at least once in order to complete dungeon quests.This strategy is very high-risk, high-reward, though, and a well-handled Spell Cleave group is capable of obtaining the most experience/hour in the game. Unlike Melee Cleaves, the only hard requirement to Spell Cleave groups is at least one Mage, but other classes with good AoE such as Warlocks with Rain of Fire and Hunters with are able to contribute with the damage. With the spell in conjunction with the talent, Mages are able to easily control groups of multiple enemies while dealing the best AoE damage in the game. Spell Cleave groups, on the other hand, are built around Mages. Other DPS and healing classes can enter Melee Groups just fine, but they won't have as much potential damage as warriors do. Melee Cleave groups are built around empowering Warriors, with good compliments being Shaman due to the powerful Windfury Totem or Paladins due to. Thanks to abilities like Cleave, Whirlwind and the talent, Warriors are able to consistently deal high damage to groups of enemies, and thanks to their Rage system, they have little downtime between pulls. Melee Cleave uses the power of Warriors to deal high amounts of damage to multiple groups at a time. However, you are reliant on a group at all times to grind dungeons - If you do not have a set group that does dungeons together while leveling, you will need to find a group of like-minded players.Īlthough any classes can grind dungeons, there are two generally accepted "metas" of dungeon grinding: Melee Cleave and Spell Cleave. With an efficient group, you are able to clear through instances very effectively for drops and experience, and also get drops that are usually upgrades over quest rewards. Players can level up in Classic WoW through dungeon grinding for experience.
However, party quests cannot be completed during a raid.
Usually a Holy Priest due to their versatile healing kit and buffs like, but Restoration Druids, Holy Paladins, and Restoration Shaman can also heal.Īll dungeons in Classic WoW allow you to enter with a raid of 10 players, except for the following dungeons: However, we have DPS guides to all these hybrid classes: Balance Druid, Feral Druid, Ret Paladin, Shadow Priest, Enhancement Shaman, Elemental Shaman.Ī healer keeps the party alive and resurrects dead players. Hybrids can DPS, but they will usually end up healing. Check out our Tank Warrior Rotation Advice if you would like to tank a dungeon for your party and familiarize yourself with important abilities.īesides Warriors, Feral Druids and Protection Paladins can also tank.Īll classes can deal DPS, but the most popular DPS for dungeons is Mage, DPS Warrior, Rogue, Warlock, and Hunter. Usually a Warrior will tank, equipping a shield and using proper threat-generatig abilities like and. Tanks hold threat, absorb damage, and prevent the enemy mobs from killing the DPS and healer. Progressing through the guide, we do have more specific info about each dungeon, but below is a comprehensive list of all Classic Dungeons by recommended level ranges.ĭungeons are usually completed with five players, comprising one tank, one healer, and three DPS. For available quests from all dungeons, please read Cielos' List of Classic Dungeon Quests Guide. In this article we will go over all the dungeons added during Classic WoW, highlighting important factors about them, including notable loot and encounters found in each of these instances. Dungeons, starting at level 10, are spread through all level ranges all the way to level 60. Designed by players from older games like Everquest 2, Dungeons are instances that accommodate a party of 5 people (or 10 in some rare cases). One of the defining features of World of Warcraft, since its inception, are the dungeons.